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Attributes & Traits List

Each new wrestler will start off with 3 Trait Points (TP). TP can be used to give your wrestler special abilites or traits (i.e. tougher to submit, or add more health points to a body part). When creating a character, you can select up to two negative traits so that you can select other traits. New wrestlers cannot use select Level 2  or 3 versions of traits, only the Level 1 versions. You don't have to use up all your TP when creating your wrestler, but once the season starts, you will be unable to use your TP until after the season. You will be able to gain addition TP at the end of the season.

 

--BODY HEALTH

*You may only take up to two of the eight modifiers—one positive, one negative.  Obviously, you can't take the two modifiers in the same category*

 

Abs of Steel:  Body Damage -20%:  1 TP

Flabby Belly:  Body Damage +20%:  -1 TP

               

Bulging Biceps:  Arm Damage -20%:  1 TP

Toothpick Arms:  Arm Damage +20%:  -1 TP

               

Shin Guard:  Leg Damage -20%:  1 TP

Matchstick Legs:  Leg Damage +20%:  -1 TP

               

Steel Skull:  Head Damage -20%:  1 TP

Not the Face!:  Head Damage +20%:  -1 TP

 

--STARTING HEALTH/ENERGY

*You may pick one side or the other; you cannot take both*

 

Puny Human:  Starting Health Drops 5/10/15% based on rank:  -1 / -3 / -5 TP

Tough as Nails:  Starting Health Increases 5/10/15% based on rank:  2 / 4 / 6 TP

 

--STAMINA ATTRIBUTES

*You may pick one side or the other; you cannot take both*

 

Cardio Freak:  Stamina Losses in match reduced by 50/66/80%:  2 / 4 / 6 TP

Gasses Easily:  Stamina Losses in match increased by 50/66/80%:  -1 / -3 / -5 TP

 

--BASE HIT CHANCE INCREASES

*You may have a maximum of three of these traits*

 

Choke Slam Chief:  Choke Lifting Impact moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Educated Feet:  Lower Body Strike moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Flyboy:  Top Rope moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Ground and Pound:  Ground Strike moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Impact Player:  Impact (plain) moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Master of the Powerbomb:  Powerbomb Lifting Impact moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Modern Day Atlas:  Horizontal Lifting Impact moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Pure Grappler:  Standing Submission moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Raw Power:  Other Lifting Impact moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Respected Brawler:  Upper Body Strike moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Submission Specialist:  Ground Submission moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Suicidal:  Plancha, Springboard, and Slingshot moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Takedown Machine:  Submission Takedown moves gain 5/15/25% to hit:  1 / 2 / 3 TP

 

--OTHER HIT CHANCE INCREASES

Apex Predator:  Finishing moves with Full Momentum gain 10/15/20% to hit:  1 / 2 / 3 TP

Menace to Furniture:  Table Breaking moves gain 5/15/25% to hit:  1 / 2 / 3 TP

Showman:  Taunt success chance gain 5/15/25%:  1 / 2 / 3 TP

 

--FLOOR MODIFIERS

*If you so choose, you may take one or the other, but not both.*

 

Anarchist:  Moves done outside the ring gain 5/15/25% to hit:  1 / 2 / 3 TP

Fish Out of Water:  Moves done outside ring lose 5/15/25% to hit:  -1 / -2 / -3 TP

 

--DAMAGE ENHANCERS

*You may choose up to two of these abilities*

 

Air Force:  Top Rope moves add 5/10/15% to damage:  1 / 2 / 3 TP

Feet of Fire:  Lower Body Strike moves add 5/10/15% to damage:  1 / 2 / 3 TP

Hands of Stone:  Upper Body Strike moves add 5/10/15% to damage:  1 / 2 / 3 TP

High Impact:  Impact moves add 5/10/15% to damage:  1 / 2 / 3 TP

 

--STANDARD COUNTERS

*You may have up to three of these attributes*

 

Bullet Time:  Moves countered with Avoid gain +5/10/15% to success:  1 / 2 / 3 TP

Experienced Grappler:  Moves countered with Block gain +5/10/15% to success:  1 / 2 / 3 TP

Iron Will:  Moves countered with Break gain +5/10/15% to success:  1 / 2 / 3 TP

Radar Sense:  Moves countered with Move gain +5/10/15% to success:  1 / 2 / 3 TP

Slippery Customer:  Moves countered with Slip Out gain +5/10/15% to success:  1 / 2 / 3 TP

Crafty Veteran:  Moves countered with Rope Break gain +5/10/15% to success:  1 / 2 / 3 TP

Counter Grappler:  Moves countered with non-striking move gain +5/10/15% to success:  1 / 2 / 3 TP

Counter Striker:  Moves countered with striking move gain +5/10/15% to success:  1 / 2 / 3 TP

 

--OTHER COUNTERING TRAITS

*You may select only one of the following*

 

Broken Wheel:  +10% to opponent Falling on Top counter, and -15% to Lifting Impact hit:  -1 TP

Heavy Load:  Gain +25% chance to succeed when countering with Fall On Top:  2 TP

Master Tactician:  +10% chance to counter opponent's trademark moves:  2 TP

You Can't Powerbomb...:  +25% to success of Slip Out when in a Powerbomb move:  2 TP

 

--TAUNT TRAITS

*You may have only one of these two, if you choose to take any at all*

 

Boring:  Gain less momentum when you taunt:  -1 TP

Ultra Charismatic:  Gain more momentum when you taunt:  1 TP

 

--AI CONTROL TRAITS

*You may select any two of these traits*

 

All Business:  When AI Controlled, character never taunts:  1 TP

Armed and Dangerous:  increases bias of putting opponent through tables/onto chairs:  1 / 2 / 3 TP

Daredevil:  increases bias of using planchas, springboards, and slingshots:  1 / 2 / 3 TP

Entertainer:  increases bias of attempting taunts:  1 / 2 / 3 TP

High Flier:  increases bias of using Top Rope moves:  1 / 2 / 3 TP

 

--ADRENALINE RUSH

*If you choose to take an Adrenaline Rush, you may pick only one of these three*

 

Adrenaline (Hulk Up):  Gain an adrenaline rush in style of Hulk Hogan:  2 TP

Adrenaline (Shaking):  Gain an adrenaline rush in style of Ultimate Warrior:  2 TP

Adrenaline (War Dance):  Gain an adrenaline rush in style of Tatanka:  2 TP

 

--TOP ROPE ABILITY

*You may only select one of the three abilities below*

 

Afraid to Fly:  Will not voluntarily climb to top rope:  0 TP

Agile Climber:  Gets to the top rope quickly:  1 TP

Cannot Go Up Top:  Character cannot end up on top rope at all:  -1 TP

 

--BLOOD TRAITS

*You may select either of the first two traits, but not both*

 

Crimson Mask:  Chance of being busted open increased by 20/40/60%:  -1 / -3 / -5 TP

Leather Skin:  Chance of being busted open decreased by 20/40/60%:  2 / 4 / 6 TP

Raging Bull:  Gain Adrenaline Rush when busted open for first time in a match:  2 TP

 

--REACTION ABILITIES

*If you choose to take an ability from this section, you may pick only one of the two*

 

Man of Steel Reaction:  20/66/100% chance to shrug off certain low level moves:  2 / 4 / 6 TP

Undead Reaction:  20/66/100% chance to shrug off certain low level moves:  2 / 4 / 6 TP

 

--CORNER TRAITS

*You may pick only one of these traits*

 

Corner Crasher:  Corner Whip has 10% of going chest-first into turnbuckle, ending up down in ring:  1 TP

Corner Flipper:  Corner Whip has 10% of flipping upside down into turnbuckle, ending up on apron:  1 TP

Corner Flipper:  Corner Whip has 10% of flipping upside down into turnbuckle, ending up on floor:  1 TP

Corner Flipper:  Corner Whip has 10% of flipping upside down into turnbuckle, ending down in ring:  1 TP

 

--MATCH FINISH TRAITS

*May only pick one of these three*

 

Confidence Builder:  If escape a pin/submission with 800 chance to win without help, gain 1 Warrior Spirit Point:  3 TP

Eternal Underdog:  Gain 10/20/30% chance to win when using a win on vulnerable only move:  1 / 2 / 3 TP

No Surrender:  Chance on being forced to submit decreased by 10/20/30%:  2 / 4 / 6 TP

 

--REELING TRAITS

*May only pick one of these two*

 

Hard to Topple:  When Reeling, a wrestler will always remain standing:  1 TP

Rubbery Legs:  When Reeling, a wrestler will always fall down:  -1 TP

 

--MATCH START TRAITS

*May only pick one of these two*

 

Real Fast Starter:  Gain 10% to rolls in the first five minutes of the match:  1 TP

Real Late Starter:  Lose 10% to rolls in the first five minutes of the match:  -1 TP

 

--ASSORTED TRAITS

*No Limit on number of these traits that be held at once*

 

Mic King:  Gain 10/20/30% to interviews:  N/A (Only applicable in solo games only)

Rule Bender:  10/20/30/40/50% less likely to be punished by ref for breaking rules:  1 / 2 / 3 / 4 / 5 TP

Samoan Skull:  Certain Moves will not affect wrestler or may hurt attacker:  2 TP

Skin the Cat:  10/20/30% chance to take control when thrown out of the ring:  1 / 2 / 3 TP

Suicidal, Homicidal:  Increase self-inflicted damage by 5/10/15%:  -1 / -2 / -3 TP

 

 

--TAG TEAM TRAITS

*May only take one of the "tag chance" traits and only one of the "Alert/Dozing Partner" traits.  The final trait is available to all.*

 

Alert Partner:  Increased chance of tag saves:  1 / 2 / 3 TP

Dozing Partner:  Lowered chance of tag saves:  -1 / -2 / -3 TP

Fast Tagger:  Tag Chance with Positive Momentum +20%:  1 TP

Martyr Complex:  Tag Chance with Negative Momentum -20%:  -1 TP

Prima Donna Partner:  Tag Chance with Positive Momentum -20%:  -1 TP

Strategic Partner:  Tag Chance with Negative Momentum +20%:  1 TP

Tag Team Master:  Tag Chance +10/20/30% plus 1/2/3 Tag team Points to any team you are a member of:  2 / 5 / 10 TP

 

--COSMETIC TRAITS

*If you choose one of these traits, you may only take one of them.*

 

Creeping Movement:  Movement Style changes to sneaky/creeping.  0 TP

Flamboyant Movement:  Movement Style becomes flamboyant.  0 TP

Giant Movement:  Movement style becomes giant-like.  0 TP

Snake Movement:  Movement Style becomes snake-like.  0 TP

Zombie Sit-up:  Sits up rather than simply standing.  0 TP

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